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.Many role-playinggames don t have a clear Play Structure.Those that do often use the setup-conflict-climax-resolution sequence that s common to dramatic writing.Because InSpectresis more about what happens during the game than about what happens at the end,the Play Structure is concerned with clearly marking out how the game should beplayed.That way, everyone is moving in the same direction and emphasis can beplaced on the moment, rather than trying to cajole the story into a cohesivenarrative.ConfessionalsConfessionals are opportunities for players to temporarily suspend the game andhave their characters speak directly to the other players.During a Confessional, theplayer gets a few minutes to comment on the game thus far, or to jump backward orforward in time to introduce new plot elements, complications or solutions.The termand the technique stem from  Reality Shows where one of the participants issequestered in a private location with a camera and shares his or her thoughts onwhat has transpired in the past (and to speculate on what may happen in thefuture).The  rules for Confessionals are as follows:" Address the other players as if they were watching the Confessional on television." Confessionals should always add; never negate or detract from the game." Only one player can give a Confessional per scene." Each player can only give and receive one characteristic per game.CharacteristicsCharacteristics are personality traits given to characters during a Confessional.Although they don t have to be incorporated into the personality of the character,there is an incentive for doing so (in the form of a bonus of one franchise die at theend of the game session).Characteristics are fairly fluid and are likely to changefrom one game to the next.Of course, there s no reason why the same characteristiccan t be used for the same character each session.The JobThe Job refers to an actual problem that the InSpectres are hired to investigate andsolve.This happens in several distinct phases:Getting the Call (contact client and learn about the upcoming job)Research/Investigation (research the problem and/or investigate the location andcome up with a possible, plausible explanation)Suiting Up (procure the necessary equipment to deal with the problem)Fieldwork (travel to the scene and deal with the problem)Clean Up (transfer franchise dice to Cards or to the Bank)Vacation (spend dice to remove your agent s stress penalties)38 ii.Reference ChartsThe following charts are used throughout InSpectres and are repeated here for yourconvenient reference.Skill Roll Chart6: Amazing! Describe the result and gain 2 Franchise dice.5: Good.Describe the result and gain a Franchise die.4: Fair.Describe the mostly positive result of your action but you must include negative or humorouseffect.3: Not Great.The GM decides your fate but you may be given a chance to suggest a single positive (albeitminor) effect.2: Bad.The GM decides your fate or you may suggest something suitably negative.1: Terrible! The GM gets to hose you with a truly dire situation resulting from your incompetence.Stress Roll Chart6: Too Cool for School.You gain a point of Cool and suffer no real Stress.5: Blasé.No effects& you just don t care.4: Annoyed.Suffer a 1-die penalty to your next skill roll (no matter where or when you perform it).3: Stressed.Lose a die from an appropriate skill.2: Frazzled.Lose two dice from an appropriate skill (or one die from two skills).1: Complete and total nuclear meltdown.Lose your Cool (if you have any) and lose a number of skill diceequal to the number of Stress dice rolled.Bank dice Chart6: Compounded Interest! Return this die and add a bonus die to the Bank.5: Interest! Return this die to the Bank.4: Account Withdrawal! No Benefit or Penalty! Lose this die.3: Account Withdrawal! No Benefit or Penalty! Lose this die.2: Service Charge! Lose this die and an additional Bank die, if possible.1: Account Overrun! Ignore all other results and lose all Bank dice.Client Roll ChartRoll 2 six-sided dice or choose whatever seems most interesting.Roll Personality Client Occurrence Location2 Horny Ghost/Monster Transformation Underground (sewers or subway)3 Bored Police Officer Appearance In the water4 Skeptical Student Bizarre phenomena Some remote area5 Angry City Worker Abnormal weather A restaurant6 Impatient Storekeeper Odd Smell A municipal building7 Weird Housewife Weird Sound an apartment building8 Frantic Gov t Official Strange Light At a store or office9 Terrified Businessman Haunting In a residential area10 Calm Hospital Worker Destruction At a public park or zoo11 Enthusiastic Motorist Infestation In a sketchy neighborhood12 Blasé Aristocrat Abduction Somewhere in a parallel dimension39 [ Pobierz caÅ‚ość w formacie PDF ]

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